These unused graphics seems to have been intended for developing/debugging purposes:įile:Rayman 2 ele moufle nz.gf.tga.png File:Rayman 2 ele moufle2 nz.gf.tga.png File:Rayman 2 ele pompe.gf.tga.png Ssssam the water-snake from the The Marshes of Awakening was once meant to be metallic, and there are leftover textures from his model: The second graphic was later used in the PC version of Donald Duck: Goin' Quackers. Two graphics of a keyboard with unknown purpose. (Normal Globox icon is used in the final release) ![]() The following sprites correspond to an early HUD:Īn icon intended for rotating or changing the camera.īaby Globox icon. All images are stored in the 640x480 resolution. The following screens are included in vignette.cnt in the PC version, where the loading screens are normally stored. There are lots of unused graphics from the Windows version. There are probably more unused graphics, but it's a bit difficult to know unerringly. WIPE_10 seems to be a removed level which has references in the PC demo version, and the iOS version of the game. The name of the portal is however YAM_PASTILLE_WIPE10. Its name is only present in the French language: There's an unused door to a level with the filename ASTRO_20 before the Woods of Light that doesn't exist in the final game.In the Echoing Caves level, there's a teleport to the Fairy Glade, that might explain the initial purpose of this unused path. ![]()
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