As the parkour elements are separate we can also use the Spider-Man-style web-zip ability to get up close and personal should we need to, or simply dodge to the left or right and avoid an attack. Combine that with the incredibly powerful Conflagration, which engulfs anything in front of Frey in a massive wave of fire, and the chances of walking away from most encounters victorious are strong.īoth Frey and Sila’s magic also benefit from parkour abilities, offering additional options if airborne. Legion summons fire soldiers to attack for us, and my personal favorite Crucible will engulf a circular area in flames and allow Frey to do more attack damage to anything captured within. There are also some less outright aggressive options here, like Aegis that cancels out an enemy attack or eliminates defense-reducing spells applied to Frey. Firetrap creates a lava bubble to burn away at anything stepping inside of it. Bombardier does the same, but also triggers an explosion that does area-of-effect damage. Even Sila’s sub-abilities are incredibly powerful.Ĭharge sends Freydive kicking at top speed into an opponent’s face, pushing them back and damaging them at the same time. Fire just makes everything a bit more fun. The three main attacks that involve fire are Arc Slice and Blast Slice which give Frey a huge fire lance, or Rage Slice, which allows Frey’s fiery fists to become the weapon. Sila’s magic was by far my preferred method of approaching combat. The Surge ability, Genesis, creates a massive spike of roots from the ground that ensnares and damages anything caught within. The secondary attacks are support based so we'll use things like Bind to tie up opponents, Leach to summon poison-curing plants, Screen to summon stones around Freyas a rock shield, Disperse and Implant to create plant turrets to auto attack, or Prime to lay a magic trap that will blow up should someone step onto it. Of course, all these main abilities can be charged to shoot larger projectiles, but we’re also left vulnerable during that time. Additionally, to give you more time to plan each attack you can set your gameplay options to make your ability swaps on the radial user interface to either slow time, stop time entirely, or do nothing once you’ve become accustomed to the system and can knock out some nutty combinations with ease.įrey's magic includes three main attacks – Burst Shot, Shield Shot, or Scatter Shot – which are typical projectile abilities that send various rock-type things outward to shoot things from a distance. Thankfully, the 22 we had were split into two sets, Frey’s magic and Sila’s magic, and you could swap between them easily by pressing right or left on the d-pad. With over 100+ magical abilities to choose from it might be a tad overwhelming to be confronted with this many all at once. The amount of combat options are a bit staggering at first. This all took place during one of the five missions in our build, all focused on teaching usForspoken’s core mechanics.Īnd that’s what the majority of this demo was for. What we do know is Prav is able to send Unjust Enforcers and a Pitless Arbiter mini-boss after Frey. The latter were sent by a mysterious character known as Prav, who we don't learn much about besides some flavor text in the menus. The entirety of the plot focuses around planet Athia and an event known as “The Break”, which has transformed animals into beasts, the dead into zombies, and introduced magic-bearing Tantas onto the playing field. Otherwise, the world we explored was quite interesting.
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